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FCUG Meeting Reports
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These are the informal
reports on meetings of the Fresno Commodore User Group. Not really
minutes, and not exactly news, we started this just to have a record
of decisions made, attendance, etc. Notes are co-written by
President Robert Bernardo and Treasurer Dick Estel, unless an
individual byline appears.
The latest report will
always be at the top, after that they appear in order with the oldest
years at the top. Don't know what year or month
you want? Start with the newest and read a few recent reports; then
go back to the oldest and see what was different. Some months are
missing and will be added if and when they become available. |
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Latest Meeting Report
Older Meeting Reports
Commodore Links
2010
- 2016 are on Page 1
2017
- 2022 are on Page 2
2023 Reports
2024 Reports
2025 Reports
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Latest
Meeting Report
December
2024
By Robert Bernardo
From
Stockton
two hours away, Robert drove through the fog and arrived to the
Panera Bread venue about half an hour early. He immediately started
setting up the presentation equipment. By
11 a.m.
, he had everything ready, and member Dave was the first to appear.
Nearer to
noon
, member Bruce showed up, but by then Robert and Dave had already
ordered their lunch. Bruce followed suit and ordered some food, too.
Small talk centered around cameras, Thanksgiving, Christmas, and
even Star Trek.
The meeting began with a call for old business. No old business, and
so, Robert continued with new business. Robert reported that due to
a surplus Amiga 3000 being given away, the recipient of that
computer gave a generous donation for the Commodore Los Angeles
Super Show, and Robert sent a check in that amount to the Burbank
VFW, the CLASS venue. He also reported that the Los Angeles Maker
Faire and the Bay Area Maker Faire had set their show dates for
2025, April for
L.A.
and September for the Bay Area. The former was already asking for
exhibitors. Of course, Robert was ready to send in an application
for an exhibit of classic computers.
December – the month for FCUG elections. After brief discussion,
Robert motioned that the current slate of officers be re-elected for
2025; Bruce seconded the motion. Robert asked for those in favor of
the motion, and the motion was passed unanimously, i.e., the current
FCUG officers will serve again next year.
Robert had set up the A600GS, the small box powered by an Orange Pi,
containing a hardware interface with USB, audio out, and classic
joystick ports; and running V46 software which gave the GS an
Amiga-like (emulated) experience. First, Robert showed an Internet
photo of the boards inside the GS case; then he went to the running
GS on table, unscrewed its case, and showed the boards again. After
reassembling the case, he went on to show the method of getting new
software onto the GS – save an Internet download of an .ADF (Amiga
Disk File) onto a USB stick, insert that stick into one of the USB
ports of the GS, click the ADD button on the GS screen, then click
on the name of the USB stick, find the name of the .ADF and click on
that, adjust the settings in the Edit menu for that .ADF and save,
and then finally run the .ADF from the GS in order to make sure that
it runs. He also showed how to save a thumbnail image of the .ADF so
that it is displayed on the GS’ Games/Applications screen.
Because Bruce and Dave were leaving relatively early, there was no
time to do any C64 presentations on the Ultimate 64, and so, Robert
continued with the A600GS. First, he ran the .ADF he had installed
during the above-described .ADF procedure, the .ADF being Labyrinth,
a program which the developer admitted had been inspired by the C64
Labyrinth. This Amiga version had colors, whereas the C64 version
had shading against the traditional blue C64 screen background. Also
Amiga Labyrinth had music, sounds, on-screen hints, a map (shown
only once), and even a preface. Without all the bells and whistles,
Amiga Labyrinth played pretty much like the C64 version.
Then continuing with the 130 games and applications he had installed
or had already been present on the GS when he bought the machine,
Robert showed some of the early ones from 1985/1986, the beginning
of the Amiga. He ran 3D Maze (which seemed more intriguing than
Labyrinth), Star Trek (the classic text-based simulation), YachtC (Yahtzee…
which couldn’t be played without instructions), Carrier Command
(interesting futuristic navy simulator… but again impossible to
play without instructions), PacBoy (a nice, colorful Pacman but
lacking the recognizable Pacman sounds), F/A-18 Interceptor (the
demo was run so that the qualities of the 3D flight animation could
be appreciated), and Chessmaster 2000 (similar to the C64 version
and similar in that Robert lost even when Chessmaster was set to its
easiest level). In new 2024 software, Robert showed off AmiBench
(the Amiga-like desktop), the new Final Writer 7 (Final Writer 6 was
last updated in the early 2000’s), and Directory Opus (the classic
directory manager modded to run on the GS), Bunny’s Hop (popular
with Bay Area Maker Faire kids who had lightning reflexes but not
with Robert who had slower reflexes), and Metro Siege (a beat‘em
up in the Street Fighter vein).
Bruce wanted to know if the A600GS with its Final Writer 7 could
print to modern USB printers. Robert said that FW7 could save a
document as a .PDF, and then that document could be moved to a
computer/printer that printed out PDF’s. Then Bruce and Dave
bemoaned the fact that classic Commodores and Amigas couldn’t use
modern USB printers. Robert remarked that the expensive
Retro-Printer external module was available from
England
. The Retro-Printer module had a parallel port on one side, a USB
port on the other side, and a Raspberry Pi inside which did the
translation of signals from the classic computer to signals that a
modern USB printer could understand. Robert mentioned he had one of
the RP’s; he had connected a C64 to it and successfully printed to
a USB printer. However, he also said that it was difficult to
configure it to a specific printer; he had to have a friend go into
its Linux operating system (on the Raspberry Pi) and use the command
line to change settings. Because of that difficulty in changing
printers, he put away the Retro-Printer and never used it again.
Bruce wanted to know if he could use .ADF’s in his classic Amiga
2000. Robert said that Bruce needed to have a minimum of Amiga OS
3.1 on the A2000, and Bruce thought that he had that on his rebuilt
computer. Robert said that OS 3.2 automatically recognized .ADF’s,
but for 3.1 he thought that other enhancements were needed. (After
the meeting, Robert e-mailed all members that there was the Gotek
solution, a bit of hardware which could be internally mounted into
the A2000 or externally cased and which could read .ADF’s from a
USB stick and load and run them like real floppy disks.)
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Other
2024
reports
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Older Meeting Reports
Below this point, reports are in chronological order, oldest
first |
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2023 January
February March
April May
June
July
August September
October November
December
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January
2023
By
Robert Bernardo and Dick Estel
The third Sunday of the year was cold, with dark, cloudy skies, and
rain expected any time. This was on the heels of weeks of record
rain that brought deadly flooding to California. However, it was warm and welcoming inside the Panera Bread
restaurant at Shaw and Marty in Fresno, as members of the Fresno Commodore User Group gathered for lunch,
conversation, and computer stuff. On hand were Robert Bernardo,
Roger Van Pelt, Bruce Nieman, Dick Estel and Michael Calkin.
Pre-meeting conversation during lunch touched on the variety of
drones now available and enhanced movie experiences in theatres,
such as 3-D, ScreenX, 4DX, and even Sensurround, the much older
technology of theater seats that shook during the 1974 Charlton
Heston disaster epic, “Earthquake.”
Plans are pretty well set for the 2023 edition of the Commodore L.A.
Super Show (CLASS) in April. A generous donation from Lenard Roach
covered the last $121 of the 2022 deficit, as well as providing $20
toward 2023 rental costs. The show will feature a class on using
BASIC 7.0/7.8 to create a simple C128 game, and a possible Zoom
visit from the owner of the Commodore name, based in Italy
.
Also in April, Robert will show various vintage computers at the Los
Angeles Maker Faire at the Los Angeles
Historic
Park. He thinks there will
be 3 or 4 computer systems at the Classic Los Angeles Computers
exhibit – an Ultimate 64 or TheC64, an Amiga 600, and an Atari
800XL and/or Texas Instruments TI-99/4A.
Robert is looking forward to receiving a Mega65 from Trenz
Electronics in Germany. This update of the almost legendary C65 (fewer than 200 prototypes
were produced) comes in at $830, including Euro conversion,
shipping, and the wire transfer fee (no other payment options were
offered).
Robert let us know that the jillions of things available on the
Internet now include an archive of Radio Shack catalogs from 1939 to
2011 when this iconic chain slowly faded out of existence.
Our attention next turned to a demonstration of TheC64 (none dare
call it a Commodore), with the newly acquired C64 Enhancer flash
drive containing over 800 C64 games and over 100 VIC-20 games.
Another flash drive from Retro8BitShop offered the top 100 games.
Member Michael got on TheC64, bouncing from game to game without
ever really concentrating on one.
He had that same attitude when Robert brought out the Amiga 600 with
its Arcade Game Selector II, a menu system that showed a thumbnail
picture of each game screen on the Amiga’s hard drive. With the
AGS II and hundreds of games loaded on the hard drive, it was easy
for him to select one to play… much too easy because he looked
from thumbnail to thumbnail without really deciding on one. Robert
finally picked one for him, ML Tank, an Amiga version of the
classic, wire-frame Tank game. Even on the A600’s unaccelerated
7.14 MHz speed, the game ran very quickly, the tanks zooming around
the landscape on the screen. Michael became engrossed in the game
for... a few minutes.
Next, Roger’s venerable VIC-20 was powered up, running the
TRIANGULAR microOS. This upgrade required use of a RAM
expander. Another variation of the TRIANGULAR microOS for the
C128 was also presented. As
old-time GEOS users, everybody appreciated the effort done to make
TRIANGULAR easy to use, and though it came with a few built-in
applications, was it really necessary to boot up a graphical user
interface in order to use a Commodore? Michael played with the
settings of the OS and changed the colors and screen pattern.
Instead of using a classic ham radio, Roger loaded up a ham radio
program on his laptop PC that accessed weather stations in Germany
and the Netherlands. Incoming data was then fed through a Kantronics device to
translate it into plain text on the club’s Commodore 128 (in C64
mode). This was a fairly specialized version of “plain text,”
much of it consisting of radio shorthand comprehensible only to
Roger. Later, Roger tuned into stations in the United States
and found one where the user was speaking mostly in normal English.
Robert urged Roger to have this as a filmed presentation for CLASS
2023.
The
end of the meeting had Michael playing several of the games on
THEC64.
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February
2023
For a while it looked as if the February meeting might have only
Robert and Dick. However, two more of our regulars soon arrived, Roger
and Bruce. Being Super Bowl Sunday probably did not affect our
attendance; the game would not start till well after the end of the
meeting, and most of us are not major football fanatics.
Robert announced that we have recently received a total donation of
$60 from Editor Lenard Roach toward the room rental for the Commodore
LA Super Show (CLASS), coming up in April.
In March Robert will be filming a commercial for CLASS and a
presentation by Roger on the use of Commodore with ham radio. This
triggered a discussion of how radio waves are bounced off the
ionosphere and variations in signal strength caused by the lowering of
the ionosphere after dark.
Robert informed us that there may be a demonstration of ChatGPT
at CLASS. This is a chatbot that interacts in a conversational way and
is able “to answer follow up questions, admit its mistakes,
challenge incorrect premises, and reject inappropriate requests.”
Robert brought a number of print magazines, which were passed around.
They included C64 Gaming from Australia, Retro Gamer from the United
Kingdom but also distributed in the U.S., Amiga Addict from the U.K.
and Amiga Future, published in Germany but available in an English
edition. C64 Gaming was a download, but a real print version would
cost over $40 US to have it shipped here. Amiga Addict was primarily a
British magazine and generally only available at British newsstands
(Robert had bought it when he was in
Europe
in late 2022.) Amiga Future was a magazine only available by postal
mail; Robert had a subscription to that one. It even came with a cover
CD of Amiga programs.
Hardware/software explorations started off with the Mega65, the
enhanced replica of the never-produced Commodore 65 of the late
1980’s. Robert had received the computer just a few days before the
meeting. Included in the box was the comprehensive Mega65 User’s
Guide, designed to look exactly like a classic Commodore guide right
down to the spiral binding. Robert also had printed out the Mega65
specifications from the C64-Wiki, the Mega65 Welcome Guide by Dan
Sanderson, and the List of Alternative Cores for the Mega65 (cores
being Apple II, Commodore 64 (more compatible than the C64 mode built
into the Mega65), GameBoy and GameBoy Color, and ZX Spectrum).
Robert showed that the first time the Mega65 is powered up the user
must set the time and select the video mode (PAL or NTSC). Once this
is done, it would power up with the correct settings until they are
changed. Then he went into showing what programs came in “Demo Disk
#1,” the .D81 image which came pre-installed on the internal SD card
of the Mega65.
Staying in Mega65 mode (the computer came with two modes – Mega65
mode and C64 mode), he demonstrated several programs through the Demo
Disk menu. The splash screen of the Demo Disk had animation running
around the circumference of the screen. Ordinarily, the Mega65 booted
into 40 MHz.. With the use of computer’s built-in freeze menu
(accessed by pressing RESTORE for a second and then releasing it),
Robert slowed the computer to 1 MHz. (C64 speed) and showed the effect
that it had on the animation. Needless to say, the animation was very
slow! Then he sped the computer to 2 MHz. (C128 Fast speed), and the
animation was faster. Then he ran the computer at 3.5 MHz. (original
C65 speed), and the animation was faster. Finally, back to 40 MHz. and
the animation was back to full speed.
The Demo Disk menu was coded in BASIC 65, the Mega65’s enhanced
version of BASIC 10 which came with the Commodore 65. In fact, a
majority of the programs on the Demo Disk was coded in BASIC 65. The
Demo Disk menu was divided into 4 categories – 1. Demos, 2. Games,
3. Music, and 4. Utility. The rest of the meeting was devoted to
running programs off the Demo Disk.
Under the Demos category, the club members saw such demos as 2
Bitplane Cube (a rotating cube spinning quickly), Mand65 (a mandelbrot
graphic generated quickly), and Snow (a Christmas demo). Under the
Game category, they played with games, such as Tetris, Poopie, and
Blaster. Under the Music category, they listened to Cheek2Cheek and
the DualSIDCompo which included five compositions including X-Files,
Black Adder, and M. Impossible. Under Utility, they looked at Vector
Clock and saw the sub-menu option of GO64.
In fact, GO64 was a direct command on the Mega65 screen. Just type
GO64, the computer would respond with “Are you sure?”, and then by
pressing “y” and then ENTER, the user would be brought into C64
mode. For the next meeting, Robert promised that the members would
investigate more of the C64 mode of the Mega65.
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March
2023
By
Robert Bernardo and Dick Estel
A day with just a few rain showers seemed like a “dry” day after
several atmospheric rivers in January, February, and March had brought
heavy rainfall to the
San Joaquin
Valley
and Sierra foothills, resulting in widespread flooding and evacuations
in some areas.
On March 19, members of the Fresno Commodore Use Group braved the
light sprinkles, and Dave, Robert, Roger and Dick appeared at the
Panera Bread restaurant for our monthly meeting.
Robert placed on the table a 3D-printed version of the club name and
logo, made on a 3D printer by Randy Abel, the leader of The Other
Group of Amigoids in
San Jose
. This triggered a discussion of 3-D printing, with Roger describing a
90-foot rocket that has been made from metal using the 3D-printing
technology.
Robert had re-activated Bernardo Studios to film demos with Roger and
a commercial for the Commodore LA Super Show (CLASS). He took the
production on location to Vasquez Rocks, just off of State Highway 14
northeast of Santa Clarita. This was where a number of scenes from
Star Trek were filmed, and of course, Robert filmed a Commodore next
to Kirk’s Rock, where the good captain fought the Gorn in episode
18. Watch for this
commercial to appear on YouTube in the near future.
CLASS is coming up April 15 and 16, and a few more things have been
added to the agenda. David Pleasance, head of Commodore
UK
, will appear virtually to talk about the machine’s big success in
Europe
. The second thing is still a secret, so you will have to attend CLASS
or wait for a post-show report. Also appearing long-distance from
Australia
will be Paul Gardner-Stephen, the man who developed the Mega65 which
is the modern day replica of the Commodore 65.
Roger talked about the method of sending BASIC code via a flashing
square on a television screen. A
1985 BBC TV show about computers used this method. There is a video
about this here
and an article here.
Hypothetically, the interface for the Commodore and the software could
be re-created, but how would the signal be sent to a CRT monitor and
would the software be dependent on a European PAL signal (
North America
uses a NTSC signal.)?
We moved on to software, starting with the Mega65 in C64 mode and
various C64 games on the SD card that functions as a disk drive for
this retro-futuristic machine. Various hiccups were encountered, but
most games worked fine. Solitaire requires a working mouse, and the
one Robert had, which had belonged to our late member Meredyth Dixon,
was NOT working (it may have been non-functional, because Robert had
set the machine for an Amiga mouse instead of a Commodore mouse).
Super Bread Box, a jumping and shooting game, was partly functional,
but the “bullets” Robert fired did nothing when they hit the
target. Canabalt was a running game in which all you had to do was
jump between buildings as the tempo between jumps became faster and
faster.
Finally, a game that we all enjoyed was “Frogs,” in which you
scored points by pushing other frogs into the water. We agreed that
Frogs would be especially enjoyable if preceded by a drinking game.
(To digress, what is this business that frogs cannot live in water?
Falling in the river in Frogger is fatal. Have all the game developers
failed biology?)
One other game, Shotgun, kept us entertained for a few minutes. In
this two-player game, you had to pick up your shotgun and shoot the
opposing enemy before he shot you with his shotgun. The tricky part
was that the shotguns disappear after a short time, and then the
players had to start over in trying to destroy each other.
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April
2023
April 2023
By
Robert Bernardo and Dick Estel
We had an unexpected and very special guest at this month’s meeting.
In the early days of Commodore, Kurt Madden operated a computer store
in
Fresno
, did extensive programming work, and was one of the founders of the
Fresno Commodore User Group. He had done an on-line search and found
our website, but assumed it was just something “left over” and
that the club no longer existed.
He decided to visit our meeting place, and to his delight and
surprise, there we were. We were equally delighted to meet him and
learn more about the club’s beginnings.
He had a store,
Micro
Pacific
Computer
Center, in the Fig
Garden
Village
Shopping Center, where he sold software by the ton, ran a factory-authorized
Commodore repair center, and attended the big computer shows of the
day, Consumer Electronic Show and Comdex.
Under the name Mirage Concepts, his company developed a Commodore word
processor that was a big seller. He also produced a number of other
software products. Eventually, the company went out of business and
Kurt moved on to other projects.
In 2019 we talked by phone with another club founder, Chuck Yrulegui,
who could only remember the first name, Kurt, of his colleague from
the early 1980s. We were happy to fill in the blanks, and get some
correct information that will be posted in the article that appeared
in the March/April 2022 Interface.
Kurt was unable to stay for the meeting, which left it up to Robert,
Bruce, Dick and Michael to carry on (Michael was late and missed out
on the history lesson).
Robert gave a very positive report on the Commodore LA Super Show
(CLASS), held earlier this month in Burbank. Paid attendance was 41, the largest of any FCUG sponsored event
since the first Commodore Vegas show in 2005. Admission and raffle
sales not only covered the room rental, but provided a nice profit to
help fund the 2024 event, tentatively set for April 13 and 14.
Robert also attended the LA Maker Faire April 1 in downtown
Los Angeles. He had a table with Commodore, Amiga and another one or two vintage
computers, which drew curious looks and questions from some of the
thousands who attended.
We began the demonstration part of the meeting listening to some Amiga
music (MOD) files, played not on an Amiga but on the Ultimate 64,
which is a multi-talented modern computer, disguised in a classic C64
case.
Basically, Robert redid the presentation he had at CLASS, a
presentation that our newsletter editor, Lenard Roach, had hoped to
present at the show, but in his absence, Robert stepped in. Robert
showed some Christian graphics with an interlaced picture of Jesus and
then a PETSCII picture of Jesus. Then Robert ran the game, Satan’s
Hollow, a classic game marketed by Commodore Business Machines, a game
in which the player shot down the horde of demons flying around and
then tried to shoot a fire-breathing Satan. Michael played that game
in full cheat mode and was pleased with its speed and the number of
baddies to destroy.
We then put Michael to work with a reading comprehension game, the
Baker Street Kids. The program displayed a series of paragraphs based
on the Bible, with questions about various specifics. Michael got a
B+, missing only one question.
Next it was Robert vs. Michael in a fight game, SNK vs. Capcom. A
Super Street Fighter look-alike, the game had each player pick his
particular character (different characters had different fighting
skills) and then pick a country in which the fight was to occur. It
was a rousing game. Robert and Michael kicked, somersaulted, jumped,
and punched to the eventual winner who was… and then the game reset
itself! Hmm, that had never happened before. Then Michael played
against his father. Pick character, pick country, fight! Though it was
fun, it wasn’t long before the game reset itself again… in the
middle of play! It was time for the meeting to end, and as Robert was
packing up, he checked the joystick connections. Joystick #2 was loose
in its port, i.e., it was not plugged in all the way. Perhaps, that
was the reason why the game kept resetting itself.
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May
2023
By
Robert Bernardo and Dick Estel
The third Sunday of the month arrived, as it always does, bringing
together members of the Fresno Commodore Users Group for our regular
meeting. It was May 21, and the weather made it clear that summer was
replacing the cold, wet winter and spring which dominated the news the
first part of the year
Undaunted by the predicted high of 90 degrees, Robert Bernardo, Roger
Van Pelt, Dave Smith, Bruce Nieman, and Dick Estel bellied up to the
counter at Panera Bread, ordered lunch or just a soda, and launched
the usual far-ranging, pre-meeting discussion. They even looked at the
brief video from the game show, Jeopardy, which showed the answer,
“Boasting 64 KB worth of pure computing power, this company’s
personal computer went for $595 in ‘80s money.” The question was
“What is Commodore?”
The first order of the day was for everyone to sign a card for Ray
Carlsen, in appreciation of his long service doing Commodore
repairs. In days of long ago, there was such a thing as
factory-authorized Commodore repair centers, and virtually every club
had a member or two who had the tools and skill to fix various
Commodore computers.
Now there are just a few such individuals scattered across the
country, and we have been fortunate to have Ray “just up the road”
in Washington state, and even luckier that Robert travels to the
Pacific Northwest every so often, almost always delivering items for
Ray to repair or retrieving them after Ray does his magic. Ray has cut
back his activities lately but continues to keep FCUG’s equipment
working long beyond its natural life span. Ray, we salute you and
thank you for your service.
Roger told us about a project he is working on, which he explained as
follows:
“A while back I saw an episode on YouTube of a British computer show
from 1985. They were inviting the audience to participate in an
experiment where they would build a receiver circuit for their home
computers that would allow them to ‘download’ software from their
televisions via a flashing square displayed on the screen during the
show. The flashes were picked up by a photo transistor attached to the
screen by a suction cup. This was connected to the circuit board by a
pair of wires and the computer would run a program to receive the
software.
“I later found the circuit schematic and receiving program in a
magazine article from the same period and eventually thought I would
build it and try it out with one of the uploaded broadcasts. This is
my first attempt and has a low chance of working right off due to the
nature of the transmission source, a PAL video standard TV show,
digitized and uploaded to YouTube at 480p.
“I may never get any further than building the circuit. But who
knows?”
Robert showed part of a video by a man who has put a C64 Mini AND an
A500 Mini into a standard Amiga 500 case. Neither device had a working
keyboard, but this computer whiz had the original A500 keyboard
working with both units.
The date of the June meeting is changed to June 11, because Robert
will be leaving for
Seattle
on the regular meeting date. He will conduct the return of PaCommEx,
the Pacific Commodore Expo Northwest, returning June 24 and 25 after a
four-year hiatus. It will be held at the Old Rainier Brewery building,
and admission will be free with expenses being paid by https://sdf.org.
Speaking of shows, the Commodore Los Angeles Super Show is coming back
on
April 13-14, 2024
, and Robert has sent in the deposit to hold the room at the Burbank
VFW hall.
Next up was a brief look at the website for a new operating system for
the Commodore 64, C64 OS. It works from an SD card and is fully
compliant with all CMD devices.
During lunch, a newly-hacked but very old C64 program was running –
Party Songs by John Henry. We could not tell if this was John Henry,
the famous railroad man, or a real person of any type, but his music
was all older songs in the public domain, accompanied by some
well-done Koala art. We also took a brief look at a similar collection
of Christmas songs by the same man.
For the presentation of a new C64 programs, Robert really concentrated
on staying on-task. First off was Avventura, an Italian text adventure
game written in BASIC and featuring PETSCII graphics. He joked that
somebody could take the text and rewrite it in English by using a
phone app to translate. Next was Boulderdash Jr. 8, another
Boulderdash game clone with sometimes impossible puzzles to get
through. This was followed by A Christmas Adventure, Cipher Patrol 2,
Cursed Tomb, Enhanced VIOS, For Speed We Need 3, Lester v1.1, Irom2,
NewsStand, Missile Defence, Rambler, Sulphur Eye, Snake vs Bomb,
Space23, Synthia2, The Last Defender, Yauzeras, and Zeta Wing 2. Whew!
Quite a number of games!
Somehow, David detoured the presentations into board games that had
been converted to the C64. With some quick downloads onto the SD card,
Robert showed off Risk (which no one knew how to play without there
being physical dice) and Mythos, an incomplete version of the Legend
of Zelda.
However, Robert was not finished yet. For the C128, he ran the
rediscovered 80-column games, Spukschloss (Haunted Castle) which was a
German text adventure game (written in BASIC and which could be
translated to English), B-1 Bomber which was a text strategy game, and
the new easy-to-use 80-column text adventure, the Lair of the Lich
King. The members were the most impressed with Lair of the Lich King,
because the player did not have to necessarily remember truncated game
commands but just use the cursor keys to move graphically through the
adventure map.
Finally, for VIC-20 with 16K RAM expander, Robert tried to run the
eXimietas VIC-20 CHIP-8 emulator. CHIP-8 was an interpreted
programming language that ran on computers, like the COSMAC VIP
computer with a 10-key pad for input (very much what the Commodore
KIM-1 looked like). He was able to load and run the .D64 that brought
up the CHIP-8 desktop, but unfortunately he ran into a problem when he
tried to run the separate .D64 which had the applications. There was
no way to load up another .D64 on the SD2IEC card drive without
erasing what was in memory. In other words, Robert needed a real disk
of the applications from which to load. The applications .D64 had to
be converted to that real disk. Robert and Roger agreed that it would
be done by time of the next meeting.
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June
2023
by
Robert Bernardo
Robert came in a few minutes late, and then it took longer for him
to set up, because he had an Amiga 2000 to assemble with two LCD
monitors. Unfortunately, one of the monitors, a Dell U2410, didn’t
survive the trip, having a cracked screen with only a partial view
and at a bad resolution. That was the second Dell to die in 2 years!
Robert would have to order another Dell and make sure that any
others would be protected better during transport.
From Stephen Jones, the Amiga 2000 needed
two monitors due to its special configuration, i.e., it was 3
computers-in-one -- an Amiga running OS 3.1, a Mac running System
6.01 (both usable from one monitor via RGB-to-VGA), and a PC running
DOS 5.0 (which needed a separate monitor for VGA).
With only one monitor, Robert could only show off the Amiga
and Mac sides of this system.
Roger set up the club C128 and its peripherals, along with his
VIC-20.
After the longer-than-usual set-up time, Roger, Robert, Dave,
Michael, and Bruce ordered their food.
However, Bruce, our big Amiga aficionado, did not stay very
long. A family emergency
called him away, and thus he missed out on the A2000 presentation.
The meeting started with old business and new business.
Discussion included the June 24-25 Pacific Commodore Expo NW
in Seattle (Robert will be there with many Commodore and Amiga
systems and associated monitors) and William Shatner (the July
meeting being delayed until the 23rd due to Robert going to New York
state to see Shatner at the Star Trek Tour set).
Presentations started with Robert showing off a Youtube video in
which a user took PC/Mac/Amiga Blender objects and converted them so
they could be displayed on a Commodore Plus/4.
Michael was very interested in how the objects were created
and manipulated in the 3-D environment in Blender. Robert urged
Roger, our Blender expert, to study this video and see if he could
re-create the image-making process for the next meeting.
Then Robert presented TRIANGULAR microOS for the C128 in 40-column
mode. For some reason, he couldn’t get v1.35 Beta to run, so he
had to revert to v1.34. TRIANGULAR
was written in BASIC 7.0, and so, it was slow in its use.
Using a joystick as the controller, Robert would move the
pointer in a leisurely manner to the desktop icons seemingly built
of PETSCII characters. He
handed the joystick over to Roger, and Roger tried out some of the
icons. In Games, there
was a Crab in
New York
(a Frogger clone), SimCity, and Star Wars.
The Frogger clone ran slowly, Star Wars was incomplete and
didn’t boot up, and SimCity was a game that no one could play,
because no one could understand its minimalist on-screen prompts.
In Setup, Michael had fun changing the microOS background,
i.e., changing its colors and its pattern.
Speaking of configuration, Robert noted there was no way to
change the pointer color in v1.34.
The pointer was always white, and when the pointer would
traverse white areas of the background, it would disappear.
Very disconcerting!
Robert
went to the A2000 presentation while Roger disassembled the C128 and
put the VIC-20 in its place. The
A2000 had extra RAM but no accelerator, and so, going through the
menus was a relatively slow process.
He ran a few Amiga demos and some Amiga music, but the really
big thing was when he ran the Mac emulator on the Amiga.
He used the rare A-Max module which connected to the disk drive port
of the Amiga. Inside the
module were Mac ROMs. When
he clicked the A-Max Start icon on the Amiga, the application would
call the data on the ROMs, load them into the Amiga memory, and then
run the rest of the Mac OS desktop.
In a few minutes, the classic, monochrome Mac desktop would
appear. He and Roger
tried out some of the applications available on the Mac, like Word,
Photoshop 1.0, and
Oregon Trail
(with monochrome graphics for the Mac).
Some games didn’t work, but those that did had no sound or
low sound volume, due to a fault of the A-Max emulator.
David and Michael had to leave, but Robert and Roger carried on with
the VIC-20. Like the
previous meeting, they tried to get the Chip-8 emulator to run on
the VIC. However, they
failed again. They
couldn’t get the Chip-8 desktop to run from device 9 of the SD2IEC
with a real, applications disk in the 1571 set as device 8.
Perhaps they couldn't configure the SD2IEC correctly.
Perhaps Chip-8 could only be run from device 8.
With this failure, Robert decided that next time everything
from Chip-8 had to be on real disks – the Chip-8 desktop on a real
disk, the applications on a real disk (a flippy?).
With everything on real disks, it should be able to run.
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|
July
2023
by
Robert Bernardo
As
in previous FCUG meetings, the July meeting started off normally.
Robert got to Panera Bread first and started setting up the equipment.
However, he noticed that a few tables away, someone kept looking at
him. Eventually, that someone walked over to Robert and asked if this
was the classic computer club. Robert said yes, and Phillip Lima
introduced himself, saying that he had brought in more than 3 bins of
C64 equipment, software, and literature.
When members David and Roger arrived, Phillip explained that his
grandparents had owned the items, that they had passed the items down
to his parents, and that his parents eventually passed them down to
him. Now Phillip wanted to dispose of the items without having to
throw them in a dumpster.
For the next 90 minutes, David, Robert, Roger, and Phillip discussed
and went over some of the items. There were lots of GEOS disks. The
1701/1702 monitor was good. However, when the four C64C’s were
tested with a Ray Carlsen heavy-duty power supply, all of them had no
screen display. Robert looked at the pile of C64 power bricks and
thought those had burned out every C64C. Due to time constraints,
Robert didn’t test out the 1541C disk drives nor the software
packages nor the 9-pin dot-matrix printer.
Phillip wanted some money for all the goods. Robert countered that
extra space was at a premium in his storage and that C64C’s would
need repair from Ray Carlsen (which meant money being spent). After
some more talk with David and Roger, Robert decided to hand a check to
Phillip for $100. After Phillip left, David immediately paid Robert
$20 for the working monitor. Roger was entranced with a GeoRAM
cartridge and took it for study.
Finally, the group could carry on with lunch and then with old and new
business. Robert showed off THEA500 Mini which was recently
autographed by actor/director/writer William Shatner. Robert told of
how he met Bill Shatner at a 3-day Star Trek event in early July in
Ticonderoga
,
New York
. The first day Bill was leading a group through the re-created
Starship Enterprise sets at the Star Trek Tour, and he recognized
Robert (Robert said it was embarrassing to be singled out as Bill
talked to him, i.e., the others in the group were probably wondering,
“Why is Bill Shatner talking to this guy?”).
The second day Robert stood in line to have THEA500 Mini autographed
by Bill. Robert had it turned face down, and Bill would autograph its
underside. Like an assembly line, an assistant would hand Bill an item
to autograph, Bill would sign and pass it on, the assistant would hand
another item, Bill would sign, etc.. Bill would never look up, because
he had to autograph hundreds of items for the fans. However, when Bill
got to Robert’s item, he signed it, turned it right side up, looked
at its miniature keyboard, and looked up at Robert. (In past years,
Robert was always the one person who would bring Commodore and Amiga
goods for Bill to sign, Bill having been a Commodore spokesman in the
early 1980’s.) Bill smiled and enthusiastically tried to converse
with Robert. The line of adoring fans was stuck. Bill’s assistants
stared. Why was Bill talking to this guy? The third day as Robert
waited just outside the lobby for another tour of the sets, Bill came
out of the front door. Immediately, Bill saw Robert sitting there,
walked up, and thanked Robert for coming to see him. Once again,
everyone just looked. Then Bill went to his SUV in order to be
chauffeured to his next convention venue.
In other club discussion, Robert talked about the success of the June
24-25 Pacific Commodore Expo NW 2023 with 48 people attending (the
Commodore Los Angeles Super Show 2023 had 40 attendees). That made
PaCommEx even bigger than the long-running, annual Amiwest Show in
Sacramento
. He mentioned that the Vintage Computer Festival West would be coming
in early August, but he wouldn’t be able to attend. The
above-mentioned Amiwest Show would be coming in mid-October as would
be the resurrection of the Bay Area Maker Faire. Robert would be the
videographer at Amiwest and was going to apply for exhibit tables at
the Maker Faire. The proposed exhibits – classic computers.
In celebration of the new Barbie movie, Robert ran the classic C64
Epyx game, Barbie! Though the game just had Barbie going from store to
store on a shopping spree, the digitized speech from Barbie and Ken
was very good. In celebration of the new Oppenheimer movie, Robert and
Roger tried out various C64 games and demos with an atomic theme --
SWIV Atomic Explosion, Atomic Isle, Cool Cat, and the classic War
Games. They even ran B-1 Nuclear Bomber on the VIC-20.
Also on the VIC-20 with 16K RAM expander, Roger ran the desktop for
the eXimietas VIC-20 Chip-8 emulator and its associated games. The
Chip-8 was a virtual machine designed in the mid-1970’s for use with
the COSMAC VIP and Telmac 1800 microcomputers. The eXimietas Chip-8
was probably the first emulator to run on the VIC-20, i.e., the VIC-20
was emulating a different computer. Roger ran the various dozen or so
Chip-8 games, and both he and Robert were amazed at their simplicity
yet still be entertaining. Robert especially like the Pacman clone and
the Kaleidoscope demo.
The meeting had gone long, David having left hours earlier. Robert and
Roger started packing away the club equipment. However, young Michael
and his family suddenly appeared. So instead of packing away the
equipment, Robert hauled out THEA500 Mini and let Michael play with
various games which were built into the system. That went on until
Michael grew tired of playing them. Finally, Robert and Roger were
able to pack up everything. It was a new record for the longest ever
FCUG meeting – 7 hours!
|
|
August
2023
By Robert Bernardo & Dick Estel
The extreme heat of early August had moderated somewhat by August
20, and Panera Bread Restaurant was keeping its employees cool,
considering that they were working a lot harder than the customers.
However, it was too cool, because both Dick, Dave, and Robert went
to their cars to get long-sleeved shirts or sweaters.
This month those customers included Robert Bernardo, Roger Van Pelt,
Bruce Nieman, Dave Smith, and Dick Estel. Robert and Dick each had
been members more than 25 years, and Roger joined us long ago enough
that we estimated his time at well over 15 years. Bruce and Dave
joined more recently, although Dave was a member back in the late
20th century. Only Dick was really old, however.
Pre-meeting discussion covered a wide range of topics. One had to do
with the registering of domain names that took place in the early
days of the World Wide Web, when enterprising computer users
registered such names as red.com, blue.com, and various commercial
and government names for the users to sell at a profit. This
included the once notorious whitehouse.com which eventually became
far less interesting. Whitehouse.net still provided some
entertainment, though. Hit the refresh button for endless fun.
But seriously, we had a good lunch and an informative meeting.
Robert will be going to see Ray Carlsen in October to pick up and
deliver equipment for repair. Ray had announced that he was stepping
back from his repair service but will continue to help special
customers such as Robert.
Robert discussed finances relating to the Commodore LA Super Show
(CLASS). Enough money was received from admission, raffle tickets,
and equipment sales to cover all expenses for this year as well as a
bit for next year’s room rent. He questioned whether to keep
admission at $25 or to lower it to $20. Club members agreed that
keeping the same price would be best and would allow for unforeseen
expenses. A reduction one year could require an increase the next
year, and it seemed best to be consistent.
During a recent trip to Las Vegas, Robert visited Al Jackson, former
president of the now-defunct Clark County Commodore Computer Club
and a reliable supporter of our Commodore Vegas Expo (CommVEx)
exhibitions in his city. He’s doing fairly well but is doing less
with his computers and is considering getting rid of them.
For decades, FCUG has held the annual October “picnic”, which
now is actually a lunch at a different restaurant each year. Family
members are invited, the club pays for lunch, and there are no
computer demos. Due to conflicts with our normal third Sunday, the
event will take place on October 8, location to be announced.
Demonstrations got under way with a look at a Commodore PC20-III, a
machine from Commodore’s ill-fated venture into the pre-Windows PC
market. When Robert acquired the machine, it had been sitting
unwanted and unloved in someone’s damp and moldy shed in northern
Washington state. The hard drive was frozen and many other issues
were apparent when Robert turned it over to Duncan MacDougall for
repair. Duncan did a number of modifications, most interesting of
which was adding a Snarker Barker (Sound Blaster clone) 8-bit sound
card.
Robert showed off a few PC games. Paku
Paku, a PacMan-type game,
used the better sound from the sound card, but another game, an
Arkanoid clone, used the PC’s one-bit internal speaker. Robert and
Roger used the keyboard to control the games; a PC joystick was not
available, though Duncan was repairing one to eventually give to
Robert.
Robert wondered whether he should buy Geoworks Ensemble
(GEOS for
the PC) from eBay so that he could have a GUI desktop instead of
having to go through the prompts of DOS 6.0 on the PC. In fact, all
of members at the meeting were rusty on their knowledge of DOS
commands, e.g., what is the command to go back to the root
directory?
Robert then showed off an Amiga 3000, recently repaired and upgraded
by Duncan. The upgrades included a Spectrum 24-bit video card and an
Ethernet board. With the desktop display controlled by the video
card, all desktop movements were speeded up; windows opened up
quickly and were easily resized and moved around without any of the
slowdown of the original Amiga video system. However, when it came
to displaying a list of applications in each window, there was no
speed-up, because that relied on data transfer limitations of the
hard drive and CPU.
Speaking of transfers, that was the last item on the demonstration
agenda. At a meeting of our sister club, the Southern California
Commodore & Amiga Network, Robert had been given a box of C64
floppy disks. His job was to transfer the PaperClip word-processed
files on those floppy disks to text files that a PC could read. At
our FCUG meeting, he demonstrated his method of doing the transfers.
With the club C128 in 80-column mode, the club 1571 disk drive, and
a SD2IEC card drive, he ran the text processor, ZED 0.77. He set ZED
to read “screen code” which was the format of saved PaperClip
files, and he set ZED to write “ASCII CL” files. He loaded up a
PaperClip file from the floppy disk. Though the screen formatting
was wrong and though ZED did not do line-wrap on words that go past
the 80-column screen limit, the file was still readable to the naked
eye. Then he saved the converted file to the SD card on the SD2IEC
drive. However, the file was still not ready to be read by PC.
He took the SD card out of the SD2IEC and inserted it into his
laptop. He then ran DirMaster 3.51, a PC application. Within
DirMaster, he ran a directory on the SD card, and it showed the
converted file with a .S00 suffix. Still within DirMaster, he loaded
the file and then saved it as a text (.TXT) file. After the save, he
opened up the text file to prove that it was readable in the PC.
He had used the above method to transfer many PaperClip files to
text files, and he had e-mailed those text files to the owner of the
floppy disks. Roger said there that WinVICE would convert files, but
Robert never used VICE. Robert had used a method that he himself
understood.
|
|
September
2023
By Robert Bernardo and Dick Estel
Turnout was unusually low for this final summer meeting. When Dick
arrived, Robert was nearly done setting up the equipment, and no one
else was around. Roger and Dave had both let Robert know they would
not be present, and we recalled a period when membership was at an
all time low and meetings were sometimes just Robert and Dick.
An hour later Bruce arrived, increasing the crowd by 50%. The
pre-meeting conversation ranged far and wide, and included our
condolences to Robert on the loss of his mother, who passed away
recently at the age of 93.
Robert also noted that he will be attending his 50-year high school
reunion soon. This prompted brief discussion of Dick’s 50th, 16
years ago.
In a blast from the past, Robert gave everyone a punch card, one of
those 3 by 7.5 inch pieces of lightweight cardboard with holes that
constituted a code that can be read by a computer. The basic
technology dates back to the late 19th century. Dick recalled that a
TV station where he worked used these cards to create the daily log
of programs, commercials, and announcements. Driven by idle
curiosity, Dick determined that there are approximately 800 spots
where a hole could be punched on each card.
The first matter of official business was the club “picnic,”
which is now actually a lunch at the usual time but at a different
restaurant. At a club picnic, there is no official business and no
demos, and family members are invited. The location chosen for this
year is the Andiamo Italian restaurant in
Clovis
. Also because of conflicts, the lunch will be on October 8, the
second Sunday instead of our usual third Sunday meeting time.
Robert will be the official videographer at AmiWest Show, October 12
through 15 in
Sacramento
.
Meanwhile, the Interim Computer Festival will take place in
Seattle
September 30 and October 1. The show is open to all classic
computers.
Robert is planning to attend the Bay Area Maker Faire October 20 –
22. Plans are for Duncan MacDougall to join him, although Robert has
not yet received an acknowledgment of his request to attend. In any
case, Robert will be going to
Seattle
in late October, and he will visit Ray Carlsen in order to deliver
items for repair and pick up items that have been repaired.
Robert had brought the books, “From Vultures to Vampires,”
volumes 1 and 2. The books told the story of the Amiga computer
starting in 1984 and going to present day. Volume 2 even told the
story of how the Commodore name eventually landed with a Dutch
company. Volume 3 will come out later this year. Bruce expressed his
interest in buying his own copies of the books, but when Robert told
him the price of each volume, he quickly lost interest.
Moving on to software demos, Robert let us look at rarely seen
classics from long ago, the Hayden Software Temperature Lab and the
accompanying Light Lab. Besides software, the boxes included
sensors, an interface for the sensors, a thermometer, extensive
manuals, and a lot of other items. An example of experiments that
could be performed with Temperature Lab was to determine how long it
takes ice to cool a soda (a rather inexact phrase). The burning
question of “How do fireflies give off light?” was also
answered.
Robert had some disappointing news about his other planned
demonstrations. He had brought his Commodore PC20-III DOS machine
and hoped to run a PC version of GEOS. The program had installed
correctly, and the machine pretended to be booting up this graphical
operating system but just displayed the word “Loading” until the
user gave up and moved on to something else.
Robert had also brought the Mega65 (C65 clone) and was going to give
a presentation on GEOS 65, the GEOS version which was originally
developed from GEOS 128 and was now converted to run on the Mega65.
Unfortunately, though Robert had the microSD card with the GEOS 65,
the Mega65 did not recognize the card as being compatible with its
system. (Robert discovered later that he had to prep the microSD
card with the Mega65, before using it with the system. Live and
learn!)
|
|
October
2023
By
Robert Bernardo and Dick Estel
October means it’s time for the annual club picnic, which is
really a lunch at a different location from our usual meeting place.
Also, family members are invited, and there are no computers set up
and no demonstrations.
This year we had a small group. Faithful regulars Roger and his
brother Aaron were taking care of some family matters and had to
miss out. However, the rest of the meeting regulars were there –
Dave with his daughter Megan, Bruce, Robert and Dick.
Blowing off any diet plans any of us had, we went to Andiamo
Ristorante Italiano and explored its huge menu. Of course, half the
pages were wines, priced up to $150 per bottle, but we’re a sober
bunch, at least at those prices. Instead we enjoyed calzone,
linguine tutto mare, lasagna al forno, fettuccine (both Alfredo and
Gamberoni), plus salad and dessert for some of us.
It was the first time at this location for everyone but Dick, but
the prices were very reasonable, the portions were large, and some
members will be back on their own.
We enjoyed the usual wide-ranging conversation, and everyone enjoyed
the food and the company.
We’ve been holding his event for 3/4 of the club’s life, and
hopefully it will continue many more years.
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|
November
2023
By
Robert Bernardo and Dick Estel
Attendance was small on November 19, but that was normal. The five
regulars were there - Robert,
Roger, Dave, Bruce and Dick. Robert gave a report on the clubs he
regularly visits in
California
, and most of them usually had single digit attendance, the norm for
Commodore clubs in the 3rd decade of the 21st century. However, this
was not true of the clubs he had visited in
Europe
recently.
What is lacking in quantity is made up in quality (hopefully). There
have been interesting discussions, sometimes about computer-related
matters and sometimes far off-topic. Certainly meeting the far off and
interesting heading was Robert's report on the
bandurria, a Philippine musical instrument owned by his late
father, but given away before he passed. You can look it up on the
Internet.
Robert recently attended two shows in
California
. The Bay Area Maker Faire, held at the decommissioned Mare Island
Naval Base, drew thousands. A smaller turnout of 75 showed up at
Amiwest Show in
Sacramento
, still a good increase from last year's count of 50.
Robert spent dozens of hours filming, editing, and posting Amiwest
videos to YouTube. He spent three long days at the Bay Area Maker
Faire, entertaining the many attendees who passed by him at the
Vintage Computer Festivalers tables. He brought the Ultimate 64, Amiga
600, and THEA500 Mini to exhibit while others brought a Tandy 1000,
BBC Micro, and a Mac 660 laptop.
At
the end of Maker Faire, Robert was badly injured when he tripped as he
walked to his car in the parking lot. He had fallen onto both knees
and arms with lots of skin torn off and blood flowing. After Robert
spoke about that, Dick remarked, "Robert, you have to be careful.
You're not young anymore!" The things Robert does for Commodore!
Well
known for his travels, Robert will be visiting
New Zealand
and
Australia
in March. The members look forward to his report on attendance and
other matters. This requires a change in the meeting date to March 2,
a Saturday.
Traveling
closer to home, Robert recently visited Ray Carlsen in southern
Washington
. Ray was moving farther into retirement; at age 79 Ray had been doing
electronic work for 60 years. In August he said he would continue to
do repair work for Robert and a small number of special clients. In
late October when Robert visited him, he was only able to test a few
disk drives and clean their heads and politely declined to repair
anything else that Robert had brought. Though he won't take on any
more repair work, he will continue to make and sell power supplies
till he runs out of material to make them.
While
in
Washington
, Robert filmed a commercial for next year's Commodore Los Angeles
Super Show (CLASS),
featuring a non-union dog who was not on strike. Watch for this epic
production on YouTube as the tentative CLASS date of April 13 and 14
gets closer. Robert's trip to
Oregon
and
Washington
was not without problems. He was a couple of days late to the area,
because in mid-Oregon, he started having electrical problems in the
1990 Ford LTD Crown Victoria, and by the time he got to Portland, the
car was in full-blown breakdown mode. With a lot of visiting Auto Zone
and O'Reilly's, he was able to get a new battery and rebuilt
alternator (the first rebuilt didn't work; the second did).
Fortunately, he had brought his tools and battery charger and spent
hours removing and replacing the electrical parts in the parking lot
of his hotel. The things Robert does for Commodore!
The
membership voted to donate $50 to St. Jude hospital, which has been
doing excellent work with childhood cancer for over 50 years.
Moving
on to demos, Robert fired up THEA500 Mini. Most of the meeting was
taken up with that machine and the new Aminimiga distribution which
turns the Mini from a game machine to a full-fledged Amiga computer
complete with desktop and folders full of productivity, graphics,
music, and game software. Bruce was especially interested and
concentrated on the graphics programs.
As
the meeting neared the end, Robert and Roger ran the brand new File
Conductor for the Commodore 128 in 80-column mode. Roger found it to
be an easier-to-use disk drive file organizer than older organizers.
As
Robert and Roger were packing up, young member Michael showed up with
his family. Robert unpacked THEA500 Mini and let Michael play with
that as the rest of the equipment was put away. Before leaving, Robert
handed to Roger an AEA Pakratt PK-64 controller for ham radio and C64.
He asked Roger to study it and make his findings known at the next
meeting.
|
|
December
2023
By Robert Bernardo & Dick Estel
It was unseasonably warm on December 17, with light rain predicted,
coming in from the south. The members had sympathy for fellow
US
residents suffering heavy rain, snow and wind in other parts of the
country.
There was a good turnout, with Robert, Roger, Dave, Bruce, Michael
(but just for a few minutes), Dick, and the latter's great grandson
Jack, who was looking forward to exploring games on the club's
ancient systems. He and his brother play on tablets where they are
competing against and talking with other remote gamers.
Robert and Roger were very kind in setting up games for him to play,
and he explored several different games on THEA500 Mini with
Aminimiga distribution, as well as Frogger and Donkey Kong on the
C128 in C64 mode. Accompanying THEA500 Mini, Robert brought a
7" HDMI monitor, his new $54 Amazon.com purchase and just the
right size to pack into a suitcase with the Mini. Jack found the
40-year old Commodore platforms a bit tame but enjoyed the games
nonetheless.
When the meeting got underway, it was time to elect officers for the
coming year. As in the past, the current officers and board were
re-elected by acclamation. A list of officers can be found at the
end of this newsletter.
With the full retirement of Ray Carlsen from repair work, the club
members had been wondering where to go for repairs. The old saying,
"when a door closes, a window opens," came to the rescue.
Robert discovered that a Sacramento Amiga Computer Club member,
Chris, did 8-bit computer repairs. Since he had a "day
job," his Commodore repair time was limited, and when Robert
presented him with four C64s in need of TLC, he asked to receive
them one at a time.
Presentations started with Bible Baseball, a game in which you
advance to the bases by correctly answering multiple choice
questions. Jack took the controls and concentrated on this more than
all the previous games combined he had earlier played. The other
members all contributed their best guesses to the answers, too. The
questions were fairly obscure and seemed to all come from the Old
Testament, often with three choices that left all of them scratching
their heads (their own, not each other's).
Ultimately, they got a hard question right, Jack hit a grand slam
home run, and the computer was defeated 5-1. They took a brief look
at Jewish IQ Baseball. Written by the same authors as Bible
Baseball, it was the same game as Bible Baseball except with more
difficult Old Testament questions. The next game was Game of the
Maccabees, which was divided into two parts. In first part, you shot
spears at the five enemy soldiers who shot back at you with spears.
If you press SPACE, then the second part presented even more obscure
Old Testament questions to answer (which encouraged the members to
move on to the next game). The last was Samson and Delilah,
basically a platform game in which you as Samson have to jump and
dodge the arrows of the enemies and try to get to Delilah. Even in
the accelerated mode of the Ultimate 64, the game seemed too
sluggish with Samson not being able to jump over the enemies
properly.
Dick and great grandson Jack left, but the rest of the members
carried on. Roger gave a very thorough presentation on what he
discovered on the AEA Pakratt PK-64 controller for ham radio and
C64. He talked about the theory behind it, how it was meant to be
used, and showed how far he could get it working (it crashed when
being put into full operation). He thought that it may have a bad
capacitor that needed replacement.
On
the Commodore 128 in 40-column mode, Robert and Roger tried out the
latest TRIANGULAR microOS, now at v1.40 and released the day before
the meeting. Compared to v1.35 which was presented at the June
Pacific Commodore Expo NW in
Seattle
, you navigated the desktop more quickly in this version. The
built-in games, Star Wars, Crab in
New York
(like Frogger), and
Sim
City
, all ran more snappily as did the text editor, Words. It seemed
easier to exit out of folders; in the earlier version, there was no
way to exit and you had to turn off the C128.
To round out the meeting, the members saw various demos from the Top
10 C64 demos according to CSDB.dk (Commodore Scene Database), such
demos like Wonderland XIV and No Bounds.
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2024 January
February March
April May
June
July
August September
October November
December
|
|
January
2024
By
Robert Bernardo and Dick Estel
The year got off to a good start with most of the usual suspects in
attendance on January 21. Robert, Roger, and Dick along with the
latter’s great grandson Jack, back for a second time, were in the
first wave to arrive. Young Michael stopped to chat briefly, went back
to his parents in the restaurant, and came back to take part in the
meeting.
Bruce arrived much later than usual, claiming to have forgotten about
the meeting (but we suspected him of getting in an extra hour of
sleep). Dave was ill and had announced his non-appearance a few days
earlier.
Shortly after our arrival, Jack was playing a classic, Space Invaders,
on the Mini PET which was newly bought by Robert and constructed by
Duncan M. of The Other Group of Amigoids (
San Jose
,
CA
). Robert explained that this was a replacement machine for Larry
Anderson, the webmaster who maintains the websites for the Southern
California Commodore & Amiga Network, the Commodore Los Angeles
Super Show, and the Pacific Commodore Expo NW. Replacement? What did
that mean? A few years ago Robert had borrowed two of Larry’s Mini
PET’s, a version 1.46 and a version 1.58, to exhibit at CLASS and at
the Vintage Computer Festival West.
Robert stored the Mini’s in the trunk of his Ford LTD Crown
Victoria
. Well, after being there for some time, Robert figured that the
Mini’s would be safer in a house. He put them in a box and brought
them in. Unfortunately, after time passed, Robert forgot where the box
was. The Mini’s were too safe! This year Larry kept hinting to
Robert that he wanted to use the Mini’s. Robert searched the family
home in
Stockton
. He searched his house in
Visalia
. Not found. So, in order to maintain his friendship with Larry and to
keep the websites running without problem, Robert thought that a
replacement Mini would do until he found the originals. Even one Mini
PET was expensive, and in order to save 100 pounds
UK
(about $120 US) over a fully assembled Mini, Robert ordered the
unassembled Mini and had
Duncan
assemble the machine (which took about 4 hours). Robert assured the
members that this would be their only time to see this Mini PET,
because it was going to be delivered as soon as possible to Larry in
San Andreas
,
CA
.
In non-Commodore pre-meeting conversation, Robert reported seeing the
movie Ferrari at a Regal theater which offered only VIP seating.
Besides admission, this included all-you-can eat popcorn, soda, and
soft-serve ice cream, all for $20 – probably a good value in these
days of mind-boggling inflation.
Last month Robert brought a partially working AEA Pakratt PK-64
controller for ham radio and C64, and this month Roger asked for
permission to fix it. Robert gave his permission and asked if Roger
wanted to do another video for the April 14-15 CLASS. Roger was
non-committal, but Robert, the long-time director, will make plans to
film the video next month.
We watched the commercial Robert had produced for CLASS, in which
Bosey the Commodore Dog made important computer decisions on our
behalf. Member Michael immediately figured out how Bosey made his
decisions in the video! The video can be found at https://youtu.be/Zbs8wtCPo8k.
We learned about some new products coming from Retro Games Ltd., who
made THE64 Mini, THE64 Maxi, and THEA500 Mini. RG is releasing THE400
(an Atari Mini) at this very moment and later this year will release
the THEA500 Maxi with functioning keyboard.
Before Dick and Jack and Michael left the meeting, the latter two were
able to play a few more C64 games – Delve Deeper (a dungeon
crawler), the Secret of Monkey Island (graphic adventure), Alternate
Reality (another graphic adventure), Boom (a sideways shooter which
took too long to load and was too difficult to play when loaded), the
Briley Witch Chronicles 2 (graphic adventure), China Miner Christmas (platformer),
and Valkyrie 3 (a Shoot’Em Up Construction Kit game with the user
flying a little biplane).
They also looked at a few demos – Copper Booze (showing colored rows
and columns of lines), FppScroller (showing a scrolly message with
different effects applied to it), and Whirlybirds (a 3D demo in which
the user moves through a snowy landscape).
Then Roger and Robert booted up the latest version, v1.43, of
TRIANGULAR microOS on the C128 in 40-column mode. Though Robert was
pleased with the speed improvement in navigating the desktop and that
the sound in Synth was now working, he was not so pleased that the OS
would crash sometimes, giving the statements, “undef’d statement
error in 45” or “syntax error in 78.” Robert said that he would
inform the programmer of these errors and other problems, like not
enough color contrast between the background and the foreground on
menu items. Other than those problems, the games – Crab in
New York
(a Frogger clone), GP Brazil (a racing game), Star Wars (shoot the tie
fighter), and SimCity – worked well, though lacking in sound or
enough sound effects.
Then Roger connected the VIC-20 with 24K RAM, and he ran the Bible
program, Pentateuch (first 5 books of the Bible). Robert wanted to see
this run and then send the program to Interface editor, Lenard Roach,
who has been collecting Christian programs. One part of the program
called Book Selection, which was akin to an index, ran very slowly,
i.e., after pressing a key, you had to wait a long time before
anything would happen. Lag was not present in other parts of the
program in which a Biblical quote was shown on the screen and then was
followed by a nicely-done, monochrome graphic. In fact, the program
was in 40 columns and not in the VIC-20’s normal 22-column screen.
The graphics rivaled those done on a C64.
Finally, Robert ended the meeting by going through a C64 disk given by
TOGA leader, Randy Abel. The disk was labeled, “Fun Disk,” and
Robert wanted to know if it was really fun. There were several
programs on the flippy disk, but the boot menu program didn’t
cooperate, and Robert had to go to each program directly. First was Up
‘n Down, a game where you navigate a car through hills. Then there
was Broadsides, commercial game from the company, SSI. You navigated
your galleon in order to deliver broadsides against the enemy galleon.
It was a very intriguing game which involved strategy, so intriguing
that it would be better to read through the comprehensive manual,
which was available online as a .PDF.
On the other side of the disk were three John Olsen adventure games,
Revenge of the Moon Goddess, Perils of Darkest Africa, and Night of
the Walking Dead. Because the games were all written by the same
author, they all had the same look and feel, with certain words (text)
colored for emphasis or as clues. The games were shareware/donationware
games, John Olsen’s mailing address listed. Robert wondered if John
Olsen still lived in the
Oregon
town in the address. After a brief Internet search, Robert found two
John Olsens who had lived in that town but had moved away to other
Oregon
towns. Robert wondered whether he should try and contact the Olsens,
just to confirm if one of them was the programmer of the games.
|
|
February
2024
By Robert Bernardo and Dick Estel
The
usual suspects were on hand for our February meeting – Robert,
Roger, Dave, Bruce and Dick. Pre-lunch conversation covered electric
vehicles, a source of used camera equipment, artificial intelligence
(the scary, modern version), and Robert’s attendance at the final TOGA
meeting hosted by 29-year president Randy Abel.
The
full group name is The Other Group of Amigoids, and the club is in
the Los Gatos/San Jose area. Randy is moving to
Austin
,
TX
, and his contribution over the years can be explained by the fact
that it will require three members of the group to take over
his duties.
We
briefly discussed CLASS
(Commodore LA Super Show) coming up April 13 and 14. Bruce planned
to go, and Roger and Dick may be riding with him. We also expected
newsletter editor Lenard Roach and his fiancée from
Kansas City
,
KS
.
Speaking
of whom, it was noted that Lenard had been doing the newsletter for
18 years (see separate article in this issue).
Robert
commented that there would be a 3-hour Maker Faire in
Hawthorne
,
CA
(south of the
Los Angeles
International
Airport
) in May. He did not feel it was worthwhile to transport equipment
that far or even to attend for such a short event.
Everyone
was reminded that our next meeting would be in less than two weeks
on March 2, a rare Saturday meeting. Robert will be traveling to
Australia
and
New Zealand
for most of March.
Demonstrations
began with THEA500
Mini. It operated with the new software distribution of
Aminimiga, which gave an Amiga desktop and provided games and other
programs. Aminimiga was one huge file, essentially a hard drive
image, so work files (for example, from a word processor) couldn’t
be saved in the usual way. However, files could be saved in a
special desktop folder.
On
the Ultimate 64, Robert also
showed the newish TRIANGULAR Micro OS complete with word processor,
calculator, and games. Because the OS was written in BASIC, desktop
operations were very slow at 1 MHz. and too fast at the U64’s
maximum speed of 48 MHz. Robert found that 2-4 MHz. was the sweet
spot for using the OS.
Afterwards,
we experimented with Dancing Feats, a classic C64 music composition
program, in which we set the beat, the bass sound, and other style
choices, and then used the joystick to create tunes. No actual music
was produced, probably because we were so bad at controlling the
touchy control of the joystick.
We
also briefly looked at a C64 desktop publishing program called Stop
Press. It was aptly named, because we were unable to actually run
it. It apparently required that a real disk drive be connected, and
Robert didn’t want to go through the trouble of reconfiguring the
U64 to accept a real disk drive. Perhaps at the next meeting...
More
successful was PETSCIInoid, a version of Arkanoid but using PETSCII
characters instead of sprites. The object of the game – aim the
bouncing ball to remove tiles at the top of the screen.
After
that game, Robert showed a classic C64 application, The Complete
Fireworks Celebration Kit. The app would start up with a
demonstration of fireworks exploding on-screen (multi-color mode).
It would continue running that same demo unless an F-key was
pressed. When Robert pressed an F-key, a menu would pop up in order
to customize the fireworks display. The user could make the changes
in the design of the fireworks, duration, and music. However, the
controls were not intuitive, and Robert had to keep referring to a
.PDF of the instructions. Also, even though he inputted different
designs for the fireworks’ explosions, they all seemed the same.
To
wrap up the meeting, Robert ran another C64 classic, Neutral Zone.
In this game you turn left or right and elevate/declinate your
gunsights before shooting off a fireball to destroy the enemy
spaceships that are attacking your space station. No wonder Robert
showed off this game; one spaceship seemed similar to a Star Trek
cruiser and another spaceship looked like a Battlestar Galactica
Viper! Roger and Dave were impressed at the detailed look of the
game screen and the smooth game play, all from this 1983-1984 game.
The
meeting ended at 3, because Robert and Roger had to go to the
“film studio” in order to film Roger’s presentation for CLASS.
|
|
March
2024
By
Robert Bernardo and Dick Estel
Exclaiming to each other, “I can’t believe it’s March
already,” four members of the Fresno Commodore User Group gathered
at Panera Bread restaurant on March 2, an extremely rare Saturday
meeting.
Robert, Dave, Bruce and Dick discussed a number of topics before the
official start of the meeting, including the fact that Robert was
leaving for
L.A.
immediately after the meeting, flying from there to
New Zealand
and
Australia
. The longest leg of his flight would be a mind-boggling 17 hours.
Dave told us about a huge treasure trove of photos that were uncovered
recently. Vivian Maier took between 100 and 150 thousand photos in her
life, many not even developed at the time of discovery. There is some
amazing work among the thousands, and some are on
line.
Robert attended the Chinese New Year Parade in
San Francisco
for the first time in many years and was looking forward to the
release of a film biography of William Shatner in March. Robert and
Dick, along with the fictional Sheldon Cooper, were absolutely certain
that Star Trek: the Original Series was the best of the various Star
Trek franchises.
Robert had a chart of the various retro gaming consoles that have been
released and will be coming in the future. This is what seems to be
the THE series -- THEC64 Mini and THEC64 Maxi, THEVIC20, THEA400 Mini,
and THE400 (Atari).
Things were ramping up for the Commodore LA Super Show (CLASS) in
April with a list of raffle and door prizes posted here.
Dick was planning to ride down with Bruce, a one-day trip that would
leave little time for his three or four daily naps. Roger may also
join them.
Bruce recently acquired a collection of nine Amazing Amiga magazines
which could be downloaded as .PDF files.
After the February meeting, Robert and Roger spent about six hours at
Bernardo Studios (the University Square Hotel), filming Roger’s
presentation on Slow Scan TV, which could be used to send photos over
the air via ham radio to a Commodore 64. A similar program, FAX-64,
was available to send faxes. The filmed presentation will be shown at
CLASS.
Both Robert and Roger talked about the highs and lows of filming
another presentation for CLASS, a high – having good lighting on the
set for once, a low – having difficulty in converting a PC graphic
into what the Commodore could display via Slow Scan TV.
Demonstrations began with the TeensyRom device which plugged into the
Commodore 64/128 cartridge port. The device had Ethernet, USB,
microUSB, and microSD ports. The TeensyROM, which acted like a
cartridge, had flash memory that contained some pre-loaded programs
ready to use – a few games, a few graphics, a few utilities, a
terminal program (CCGMS 6.01), and music creation programs (Cynthcart
and Station64). Robert went through those built-in programs, though he
didn’t own a
MIDI
keyboard to try out its usability with
MIDI
.
The TeensyROM used .CRT (cartridge) images or .PRG’s, and Robert had
discovered the OneLoad C64 Collection on the Internet. All of the
2,100 games in the collection were zipped up in one big file, which he
downloaded and unzipped into .CRT’s. He remarked that it took a long
time to transfer all the .CRT’s onto a USB flash drive. Then when he
moved from the device’s flash memory menu to the USB menu, it took
awhile before anything was read onto the screen; the device was
getting all the 2,100 games into its directory. When the games were
finally listed, it was easy to scroll up or down through the listing
and then press RETURN on the selected game. When finished with the
game, to get back to the menu a user had to press the RESTART button
on the device. Now that the list of games had been read into the
device’s memory, the game list was presented more immediately, i.e.,
no having to wait for all 2,100 games to be read into the directory
again.
|
|
April
2024
The pre-meeting discussion on April 21 was far-ranging. With Robert, Roger, Dave, Dick and Michael in attendance, we first learned that one of our former meeting places, Bobby Salazar’s Cantina, had burned down. The restaurant has been closed for a while, and the fire department described the fire as “suspicious.” (See below for a follow-up.) The building had stood there since at least the mid-1950’s, serving up food under several different names. When Dick was in college in the 1950s, it was the Ranch Kitchen and was owned by Dick’s boss at Mars Drive-In.
Musing on the passage of time, Robert told of visiting his sister and nephews recently. In his mind the “boys” were in their early to mid-20’s, but to Robert’s dismay, he learned they were now 28 and 30.
The club members were intrigued to learn that the SpaceX rocket was built partly with parts from Home Depot. Common hardware that cost 20 dollars or so for this project was listed for thousands when purchased for US Government projects.
Harkening back in time, Dave mentioned that he was once a model railroad enthusiast and still has the rolling stock stored in his garage. Roger reminisced about his Star Wars slot car track, and Dick told of his toy electric train that was at least 75 years old. The cars and a short section of track were on display in his home but were no longer operational.
Then we noticed that we were a computer club and got down to business. Robert had attended the L.A. Maker Faire, accompanied by Jerold Kress, the filmmaker who had been documenting his Commodore activities for over a decade. Jerold was going to exhibit music creation programs and hardware on the C64, Nintendo Entertainment System, and the Sega Genesis. Robert was going to originally display an A3000, a Commodore PC, and Ultimate 64. However, when the A3000 had boot-up problems before the Faire began, Robert replaced it with a back-up computer, an A600.
All went well with the exhibit until about 3 p.m. The A600 started locking up, the screen freezing with no input from the keyboard nor mouse. When the computer was reset, more locking up happened, and programs wouldn’t load or would crash. These were symptoms of overheating; the computer was unusable for the rest of the afternoon, and Robert had to tell disappointed attendees that they couldn’t play any games on it. (Weeks later, Robert installed a ventilated expansion bay cover – which he ordered from England. Now with more air flow, the A600 did not repeat its overheating.)
The members were all anxious to hear about the Commodore L.A. Super Show (CLASS), which drew over 40 people and made enough money to pay for next year’s CLASS. In addition to Robert, Bruce and Roger were in attendance. Major raffle prizes included a CMD hard drive, and a 1581 drive and a 1541-II drive from Al Jackson’s collection in Las
Vegas.
In addition to his pre-recorded talk on ham radio, Roger did a live presentation of receiving weather information via a shortwave radio. Unfortunately, the stations that he tuned to were not broadcasting any weather info at that time, and so, Roger had to cut short the presentation.
The pre-recorded demo got a lot of positive comment and questions, since attendees did not know such a use of the C64 and were surprised that images could be sent via ham radio. Dick wondered if this was similar to the process referred to in photo credits seen in many newspaper articles in the 20th century, “AP wire photo.”
Another very good and interesting speaker was David Pleasance from England, who spoke for over an hour about his time working for Commodore UK.
CLASS photos are on line here,
here
and here.
At the latest Southern California Commodore & Amiga Network meeting, Robert discovered that the meeting venue, Panera Bread, had covered the electric outlets on the side of the restaurant that the club used. If all of the remaing outlets get covered, the club will move to another venue, a game store in Burbank.
Robert noted that the Pacific Commodore Expo (PaCommEx) will be held June 22 and 23 at the Old Rainier Brewery in Seattle.
It was agreed to move the September meting to the 4th Sunday, September 22. This will allow attendance by our newspaper editor, Lenard Roach, and his new bride (currently fiancée) Barbara Baker.
Moving on to demos, Robert had brought a huge stack of Amiga Disks of the Month from The Other Group of Amigoids (TOGA). The first two or three programs did not seem to work until Robert discovered that a video cable was not fully plugged into the Amiga 600. Correcting this allowed us to see Wonderboy, a Mario-style game; Snakes, where the player fired at totem poles and other targets, and several
others.
For most of the rest of the meeting, Robert went through several of the DOM’s and also several new C64 games. Michael, however, was more interested in playing anything associated with Super Mario Bros.. Amiga clones of SMB were not good enough for him, and Robert eventually had to boot up the SMB on the Ultimate 64 just so Michael could play it there.
At the end of the meeting, Roger showed off several VIC-20 ham radio cartridges and a cassette which were given to the club several meetings ago. The cartridges and cassette had typewritten labeling with esoteric names, such as CQWPXTEST-CW and QCWA LOG CW, all from Kustom Computer Response of Helotes, Texas. Roger theorized that the former owner of the cartridges/cassette had programmed ham radio applications in BASIC and then had the programs burned onto ROM for the cartridges. Roger said he would demonstrate these cartridges at a future meeting.
After the meeting, Robert drove to Bobby Salazar’s Cantina in order to assess the damage. To his surprise, he found the building standing with some windows boarded up, the front door locked with a paper sign directing customers to another Bobby Salazar’s, and furniture stacked up in the empty interior.
|
|
May
2024
By
Robert Bernardo and Dick Estel
The third Sunday of May was a pleasant, breezy day. Perhaps it was too
nice to want to sit inside a Panera Bread Restaurant for a few hours.
In any case, only two people showed up for the meeting, Robert
Bernardo and Dick Estel. We recalled having a few meetings like that
years ago before the club received an infusion of new blood.
Our pre-meeting discussion covered various subjects, one sort of
Commodore-related. Dick had a briefcase which he brought to every
meeting, although usually the only thing he used from it was a pen and
notebook. He’d been saying, “I need to clean this out” for
months (years?)
Inside the briefcase, we looked in one of the folders and found, among
other things, the Interface newsletter from December 2000 (Dick Estel,
editor). The main article was a report by Robert on his nearly 2,000
mile, 10-day “grand tour” of the
Pacific Northwest
in the summer of 2000. Robert met with many Commodore users on this
journey, but it was a bit sad to realize several of them are no longer
with us.
Also in the briefcase was the Commodore Products Source List from
August 1997, a 38-page document maintained by Roger Long of
College
Place,
WA
. Robert dryly commented, “It’s out of date.”
Also catching our eye was a flyer for CommVEx V5, featuring Commodore
pin-up girl Jeri Ellsworth, and a 2017 membership list which included
all five of our current most faithful regular members, Robert, Dick,
Roger, Bruce, and Dave.
As usual, Robert had future travel plans. First up was the William
Shatner Weekend in
Burbank
, June 1, at which Robert will ask Bill to autograph an Amiga A1000
keyboard, a VIC-20 for Duncan of Santa Clara, and a T.J. Hooker script
for a friend in
New Jersey
. Each flourish of the Shatner pen will net a $75 donation to charity.
The Pacific Commodore Expo Northwest (PaCommEx) is coming up June 22
and 23 at the Old Rainier Brewery building in
Seattle
. Admission is free, but donations are always welcome. Robert will
leave home on Monday before the event and make his way slowly up the
Interstate 5 corridor.
Robert has applied to have a table at the Bay Area Makers Faire in
October but has not yet been approved.
The recent Commodore LA Super Show (CLASS) took in enough revenue to
pay for the room for 2025, with a small amount left over.
Due to a conflict with Father’s Day, the June meeting will be moved
a week earlier to June 9.
Next, we moved over to the computer table
where Robert’s laptop was set up and ready to show us five TV
commercials for Commodore 64 and VIC-20. These ran on
November 20, 1983
, during the very grim TV movie, “The
Day After,” about a nuclear attack on the
US
. The commercials were very professional and interesting, focusing on
the Commodore’s capabilities for both productivity, programming, and
games. Dick recalled the movie, but since his first Commodore computer
was almost a year in the future, he had no memory of the commercials.
Next we looked at Robert’s newest purchase, a computer case into
which he and TOGA member Duncan of Santa Clara had installed an
AmigaOne A1222+. The A1222+ came from
Europe
and was fairly pricey, but Robert saved some money by purchasing the
case and power supply in the
U.S.
. Being a modern 2024 computer, the A1222+ had HDMI output onto a
1080p screen, USB ports in which you could add USB devices, and a fast
Amiga operating system which made using the desktop easy.
We looked at a number of demos, games, music, videos, and emulated
computers which ran on the A1222+. Some demos ran full-screen; others
ran on a window within the screen.
One of the demos that Robert showed was the Cow3D demo.
The demo was of a computer-rendered cow that spun horizontally
against a starry background. The
demo ran in a window on the screen.
Another window on the screen gave a text read-out of how many
frames per second the demo was running its animated cow.
Robert started the demo, the cow spun extremely fast, and the
read-out said anywhere from 200 to 280 frames per second.
But Robert was not finished! As that one demo was running in
its window, Robert started another Cow3D demo in another window.
Now there were two spinning cows on the desktop, the cows
spinning too fast. Robert
continued; he opened up another Cow3D demo in another window and then
another and then another. Robert
finally had six windows open with six cows spinning.
When he tried to open a seventh window with a spinning cow, the
A1222+ locked up, refusing to run the demo, though it did open a
window. Six cows was a new
record, because the previous day with
Duncan
, he had only gotten up to five cows.
Games had the same video limitations, i.e., some ran at full-screen
while others ran within a window.
Some games ran natively on the Amiga OS4.1 system; others
required the A1222+ to run an emulator emulating the older OS 3.1
system. Robert found out
that playing more modern games on OS 4.1 was a hit-or-miss
proposition. The more
modern games were coded for older AmigaOnes which had different
architectures than the A1222+. For
example, Wings (World War I flying game) for OS 4.1 supposedly ran
smoothly on the older A1’s, but on Robert’s A1222+, it would run a
bit through the game and then freeze when the sound effects of bullets
were played. The game was
unusable. However, when
Robert tried the older version of Wings made in the 1990’s for OS
3.1, it was smooth and enjoyable.
Playing music was no problem; Amiga MOD’s and MP3’s played very
nicely. An older Amiga would have had trouble playing the MP3’s.
Playing hi-def videos was far less of a problem on A1222+ than on
older Amigas. Though the DVPlayer on the A1222+ did not like certain
video formats in hi-def (they ran slowly or had huge artifacts in the
picture), MP4’s encoded as H265 files and MPEG-2’s played fairly
smoothly and with synced sound. Robert showed a scene from the classic
1995 Babylon 5 TV episode, “Severed Dreams,” and the
computer-rendered spaceships (rendered on Amiga computers!) slid
across the screen with very little video “stutter.” (When Robert
asked why certain quick-moving scenes had the hesitation,
Duncan
said it was due to the DVPlayer, though Robert thought it was the slow
refresh rate on the video monitor.)
Robert showed that the A1222+ could emulate other, older computers.
Using the VICE application, Robert was able to run a Commodore
64, a VIC-20, and a 40-column PET.
Using the Hatari app, he was able to run an
Atari ST
.
All in all, the consensus was that the A1222+ was good, usable
computer. Dick remarked that it was modern but still had some of the
old quirks (which Robert took to mean that certain apps would lock up
the computer and then the machine had to be switched off and then back
on).
|
|
June
2024
By Robert Bernado
Robert arrived from
Stockton
at about
10:30 a.m.
and started setting up the equipment. By 11, he had an Amiga 1000
ready to exhibit with a Commodore 64C and a VIC-20 ready to be
demonstrated after the Amiga. From the A1000 hard drive and the
hundreds of games within the drive, he had trouble trying to find an
appropriate Amiga game in which to test the capabilities of the used
Sega controllers in he had bought off of eBay; he kept finding games
which used a mouse.
That’s when member David walked in. For awhile, it seemed that
only Robert and David would be at the meeting. They ordered their
food from the Panera Bread counter, and then member Bruce dropped in
to join the festivities.
Lunch discussion consisted of old cameras (Robert had brought a
1955-56 Neoca rangefinder film camera), the price of fast food (Panera
was cutting back choices, and other places were too high), and color
printers (the Epson ET series with their refillable ink tanks were
very economical).
The meeting proper began with old business. Bruce wanted to know if
any surveys had been passed out to the Commodore Los Angeles Super
Show attendees. Robert replied no. Bruce emphasized that it would be
good to find out what attendees wanted in a show, what would they
like to see. For Bruce’s part, he wanted tutorials, like a
tutorial on the Amiga graphics program, Imagine. Robert thought that
having surveys was a good idea, and he will implement them at the
June 22-23 Pacific Commodore Expo NW in
Seattle
.
Under new business, Robert showed off the William
Shatner-autographed
VIC-20 for Duncan M. of The Other Group of Amigoids, the Shatner-autographed
Amiga 1000 keyboard for Robert, and the Shatner-autographed T.J.
Hooker TV show script, complete with color screen captures from the
episode. Robert said that his station wagon was mostly packed up for
the long trip to PaCommEx, but he bemoaned the fact that the Dell
HDMI/VGA/composite monitor, the one that was being used in the
meeting and would also be used at PaCommEx, was having difficulty
displaying a stable hi-def picture. David reminded Robert that he
was taking the Dell monitor everywhere, the monitor being bumped and
jostled in the car, and that problems with it were inevitable.
Before the hardware presentations began, Robert repeated what he had
done at the last meeting, that is, to show Commodore commercials
that were shown during the 1984 TV movie, The Day After.
David and Bruce chided Robert by asking him if there was any new
Commodore/Amiga computer out for sale. To their surprise, Robert
told them at the May meeting he had exhibited the new, 2024 AmigaOne
A1222+ from A-EON. Robert said that they had missed out on his
presentation of the A1222+ but that he would bring it again for the
next meeting. When they asked him the cost, he said it was about
$1,500, and that’s including the case and power supply he bought
for it in
California
(the motherboard, memory, solid state drive, and graphics card came
from
Europe
).
For this month, Robert presented his Amiga 1000 which had been
modded with the Apollo Firebird, the Firebird giving the computer
massive CPU acceleration, HDMI, 512K of memory, AGA compatibility,
and a very-compatible Workbench replacement, Coffin OS. He opened up
various windows on the desktop, played some MP3 and MOD music off of
the machine, ran the SysInfo benchmark program (the A1000 with
Firebird accelerator was running more than 320x faster than a
standard Amiga 600), tried out Lightwave and its rendering of 3D
objects, ran a few fractal-building programs, and played some games,
including Bruce’s requested favorite, Gods. Bruce was amazed at
how quickly the game loaded and how smoothly it played. Impressed
with the Firebird accelerator, Bruce asked about its cost, and when
Robert said it was over $500, Bruce was less impressed. Robert
basically said no matter, because Bruce already had an ‘040
accelerator in his Amiga 2000.
Bruce had to leave early as did David… no further presentations on
the C64C nor the VIC-20… no running the meeting until 4 this time.
With that, Robert closed the meeting, David waiting to help move the
gear back to Robert’s car.
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July
2024
By
Robert Bernardo & Dick Estel
It was a hot time in the old town, in fact all over
California
and much of the
USA
. In
Fresno
we had been suffering with highs of 105 to 110 for a week, and July
21 was no exception. However, the A/C inside Panera Bread was
working at top efficiency, and the members of the Fresno Commodore
User Group kept their cool. Robert Bernardo, Roger Van Pelt, Dave
Smith, Bruce Nieman, and Dick Estel were present, and as usual, they
enjoyed a wide ranging discussion as they ate lunch before the
meeting.
Pre-meeting discussion focused on technology, and when Robert
brought up the idea of art deco radios of the 1930’s and 40’s,
everybody discussed old console and other tube radios in particular.
Robert had recently returned from one of his wide-ranging journeys,
this time to
New York
and
Montreal
. In
Ticonderoga
,
NY
, he had attended the Star Trek tour, which consisted of all the
iconic sets from the original show – the bridge, the engine room,
briefing room, sick bay, and more. He had a photo taken with William
Shatner, the man he calls “Bill.” Robert also had his photo
taken in a classic Batmobile, which the man in charge of the Star
Trek sets had been replicating for several years.
In the capital of French-speaking
Canada
, Robert visited
McGill
University
, William Shatner’s alma mater. He also visited Shatner’s
boyhood home. Our spies tell us Robert spoke no French during his
visit. [Well, one or two words...]
When the formal meeting got under way, Robert reported that the
Pacific Commodore Expo NW (PaCommEx) in
Seattle
was a big success, and plans were under way for a repeat of the
event in 2025. While there, Robert learned that the
Living
Computer
Museum
, where the first PaCommEx was held, was now permanently closed.
On October 12, Robert will be participating in a 5-hour Maker Faire
at Rocklin (near
Sacramento
), at the
Sierra
Community College
. We all agreed that Robert would be doing a lot of work for a very
short event.
Robert has also locked in the date and made a down payment to the
Burbank VFW Hall for the 2025 edition of CLASS, the Commodore LA
Super Show.
Some schedule changes in FCUG meetings were discussed and decided.
We had changed the date of the September meeting, but the reason for
the change was now moot, so we went back to our regular 3rd Sunday
date, September 15. Due to schedule conflicts, the annual Club
Picnic (Lunch) will take place on the FIRST Sunday of the month,
October 6.
Moving to the demo table, Robert had again set up his AmigaOne
A1222+, since most members missed the first presentation a few
months ago. We started off with the “Spinning Cow” graphic demo,
Cow3D. The first time Robert ran this demo at that earlier meeting,
he was able to launch six spinning cows, a new record. But records
are made to be broken, and this time we blinked in wonder as seven
cows whirled about the screen before it locked up on number eight.
To further show the capabilities of the A1222+, he ran more
applications, like the classic game, Arkanoid, running under OS 3.1
emulation (the A1222+ natively runs under OS 4.1); a native version
of the game, Cannon Fodder; showed a hi-def MP4/H264 clip of the
Babylon 5 episode, Severed Dreams, running from DvPlayer; had member
Bruce play with the AmiDoom game, easily played MOD and MP3 music,
ran the ArtEffect program, ran VICE (VIrtual Commodore Emulator)
with its C64 and C128 emulations, and even tried out the Odyssey web
browser, though the computer was not logged into the Panera Bread
wi-fi.
Finally, we had a fairly short demo on the VIC-20 of some ham
radio-related material. Roger had reviewed a number of custom VIC-20
cartridges, former game carts into which custom ROMs had had been
installed. In one, the user could take advantage of a list of
macros. A single key press would display various stock messages that
ham users would typically send back and forth. In all honesty, much
of this was beyond the understanding of everyone else, but we
commended Roger for his work and his knowledge of this aspect of
computing.
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August
2024
For
a short while, we were powerless. When Robert had finished setting
up and had turned on the computer, nothing happened. He checked his
power strip, then another nearby outlet. Nothing. We were occupying
an area that is somewhat cut off from the main part of the Panera
Bread Restaurant, and since we were paying customers, we never had
any issues.
However, another Panera location was known to have shut off some of
their outlets, because (presumably) homeless people were occupying
tables, plugging in their phones, and overstaying their welcomes
without buying anything.
We informed one of the people at the counter that the outlets were
not working. She said they should be on and said she would notify
the manager. Whether she did this or not, we didn’t know; nothing
was ever done. We moved to a different, less convenient area and had
all the power we needed.
Joining
the meeting for this adventure, in addition to Robert, were Dick,
Dave, Bruce and a rare visit from young Michael.
Before the official start of the meeting, Robert told us about his
visit with Al Jackson, former president of the Clark County (NV)
Commodore Computer Club, and big supporter of the Commodore Vegas
Expo. Like all of us, Al was aging and trying to figure out what to
do with his large amount of Commodore equipment. He made a tiny dent
by insisting that Robert take home a SX-64, which needs a keyboard
cable before it is usable.
We briefly discussed the permanent closure of some favorite
restaurants, especially two buffets that shut down during the Covid
pandemic, Sweet Tomatoes and Hometown Buffet. It’s believed there
are still one Hometown Buffet is still operating but none in the
Fresno area.
Robert’s request to have a table at the Bay Area Maker Faire
(https://makerfaire.com/), set for late October 18-20 in Vallejo,
had been accepted. Robert will display some classic Commodore
machines, as well as some of the 21st century variations, including
the AmigaOne A1222+.
Robert had set up his Ultimate 64 and planned to show several games
but discovered he had not brought a joystick. Instead we looked at
the opening screens of a number of games and demos, admiring the
graphics and music.
Then for the last part of the meeting, Robert showed off the new
A600GS, a computer which can run Amiga games and applications but
also runs a new desktop called AmiBench. Housed in a small case, the
GS has modern ports – HDMI, USB 2.0, Ethernet, and USB 3.0 (for
power in) – and two traditional joystick/mouse ports. It also
comes with a wi-fi modem, though Robert did not connect it to
Panera’s wi-fi network.
Robert booted up the system, and there was a terrible scratchy sound
accompanying the start-up music. This scratchy sound must have been
some kind of bug. By using the included gamepad, Robert navigated
the Game/Application screen. All games and applications had huge
icons. If the gamepad was cursored to the left, system menus opened
up where you could change video, audio, and other preference
settings.
Robert showed the AmiBench desktop which looked very pretty, but
there was nothing to run from there. Returning to the
Game/Application screen, Robert demonstrated the one game that came
with the GS – Thunderhell. He started the game, but there was that
scratchy sound again. Ack! The entire gaming experience of this
outer space shooter was ruined because of that sound which overrode
any music or sound effects. Even when Robert exited the game, the
scratchy sound would continue a few seconds into the
Game/Application screen.
Then
Robert tried to install a new game into the GS. He took out a USB
stick that had the .adf of Archon, inserted that into the GS, and
using the GS’s menu prompts, he added the game. However, it
wouldn’t run! No matter how many times he configured the GS,
Archon just wouldn’t run. Eventually, Michael gave up in seeing
Robert go through this; Michael just took out his tablet and played
games on it. The meeting ended with Robert saying that he’d have
to read through the GS instruction manual again and look around on
the on-line forums for advice on adding and running new apps.
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September
2024
By
Robert Bernardo and Dick Estel
The September meeting of the Fresno Commodore User Group saw two
special guests, two gentlemen who had been in the club for a number of
years in the late 1990’s, Doug Cunningham and Randy Clays.
Randy was club librarian and equipment manager for a number of years,
while Doug provided his technical expertise troubleshooting and
repairing equipment. Both moved on to the Amiga and left the group but
were well-known to Robert Bernardo and Dick Estel. At this meeting,
they met Roger Van Pelt and Bruce Nieman for the first time.
Naturally, the pre-meeting conversation involved a lot of reminiscing
about the club, about Commodore, and about the world as it has changed
over the years.
Both guests were interested in hearing what new developments have been
taking place in the Commodore and Amiga worlds and in seeing the new
equipment that had become available in the last few years.
With the official meeting underway, the members agreed that our annual
Club Lunch in October should be at Andiamo Italian Ristorante in
Clovis
, the first time we have returned to the same place two years in a
row. It will be the first Sunday, October 6, at
11 a.m.
.
Robert mentioned he had received a SX-64 from Al Jackson in
Las Vegas
. There was no keyboard cable, and Robert’s search for someone who
could make one had been fruitless so far. At this point Doug said that
he had such a cable, a longer than normal one he used when doing
repairs. He had no further use for it and offered it to Robert, “If
I can find it.”
Robert will be visiting Ray Carlsen in
Washington
to pick up some cables and/or power supplies (but NOT a SX cable). Ray
no longer does repairs, but he still makes and sells these items.
Robert will also be visiting the Carlsen-recommended Commodore repair
tech, Michael Myers, in order to drop off some broken 1541 disk drives
which came from Duncan MacDougall of The Other Group of Amigoids.
In October Robert will also be busy with a couple of Maker Faires and
the Amiwest Show in northern
California
. For the second year, the SoCal Vintage Computer Festival will return
in mid-February to
Orange
,
CA
, but Robert doesn’t expect to attend that one, though others of the
Southern California Commodore & Amiga Network may.
Before the software presentations, Robert showed off the General
Electric 7-7708A boombox that he had acquired from eBay recently.
This large 1992 boombox was in good condition, with the weight
almost like that of a SX-64. Like
a SX-64, it was not battery-powered, i.e., it always needed AC power.
It came with a 9-inch CRT t.v./monitor, detachable, stereo,
2-way speakers, an AM-FM radio, and a cassette player.
It had video and stereo audio inputs via RCA jacks, and so it
was easy to connect the club C128 to it via a standard Commodore
40-column A/V cable.
With the C128 connected to it, Robert powered up computer and boombox
together for the first time. (As
a t.v., the GE did have a VHF/UHF tuner, but it just displayed snow,
because all over-the-air signals have gone digital.) The 40-column
picture of the C128 popped up on the screen, and it was a beautiful
picture – very sharp and colorful, though a bit high vertically.
Roger ran a game, and the sound coming out of the boombox was
clear and crisp, though needing some bass.
Much better sound than any SX-64 or even the smallish computer
speakers on Dell U2410 monitor that Robert regularly had brought to
meetings. In fact,
computer sound came out of both GE speakers; the C128 did not have
stereo sound, so the GE was broadcasting dual monophonic sound.
In software, Robert showed off the newest Amiga games running on the
AmigaOne A1222+, games like Metro Siege, Quasaurus, and Dr Dangerous.
These games were OS 1.3/3.1 games which worked under the A1222+
classic Amiga emulation.
For Bruce, he presented the A1222+ attributes that had been shown in
previous meetings – how it played MP4/H265 videos, how it easily
played MP3 music, how it could connect to the Internet via its Odyssey
browser, and more.
Unlike last month’s meeting, Robert didn’t forget a joystick/gamepad
for the Ultimate 64. Thus,
he was able to show off the new C64 games much better this time.
Some of the games were Spelunky64, Nixy2, and River Barrage.
At the end of the meeting, Robert and Roger tried out 2/3 of the C64
programs on a floppy disk labeled, “Bible Games.” FCUG newsletter
editor Lenard Roach had mailed this disk to Robert many, many months
ago, and finally Robert was getting to review it at a FCUG meeting.
Compared to the Bible games that Lenard previously had worked
on, these ones were underwhelming.
For example, the first disk program created a simple cross
graphic (vertical line intersecting a horizontal line) and was created
with just a few BASIC print statements.
The others were question-and-answer or trivia bits.
Not exactly exciting material.
All programs were written with a few blocks of BASIC code.
No music, no colors. Nothing
that would keep a person’s attention (a kid’s attention) for more
than a few seconds. Robert
and Roger decided that they would finish looking at the last 1/3 of
the Bible programs at a later meeting.
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October
2024
By Robert Bernardo & Dick Estel
A few decades ago, for members of the Fresno Commodore User Group
and their families, the late Sandy and Ingrid Dippolett hosted a
yearly picnic at their home on the outskirts of the Fresno-Clovis
metro area. After they passed, we tried a picnic at another
member’s home, but it paled in comparison to the Dippolett
property, and we eventually came up with a virtual picnic.
Just like every month, we eat at a restaurant. Unlike every other
month, it’s not our regular meeting place, we don’t bring
equipment, there are no demonstrations, and computer talk is
limited.
People were so happy with last year’s location, Andiamo Ristorante
Italiano, that we returned again this year. A quick Internet search
revealed the following:
Andiamo means "we go" or "let's go" and is the
first person plural of the verb, andare. When used as an imperative,
andiamo! translates to "let's go!" Andiamo can express joy
or encouragement, similar to "come on!" in English. (Very
similar to the Spanish word, andale.)
So, a pretty good choice – we all took joy in the large servings
of the tasty Italian specialties we ordered; and we took joy in each
other’s company, despite the small turnout. It was Dave Smith, his
daughter Megan, Robert Bernardo, and Dick Estel.
Everyone looked longingly at the extensive dessert menu, but
everyone was too full to indulge. Maybe next year.
Robert did distribute the latest Interface newsletter, the
July-August edition, and as everybody was leaving, he showed off his
latest acquisition, a Sony Mavica MVC-FD92 digital camera which
saved 1.3 megapixel pictures to a 3.5 inch floppy disk or to a Sony
Memory Stick – the height of early 2000’s technology! With a CMD
FD-2000 or FD-4000 disk drive, the Commodore 64 could even read that
camera floppy disk with the use of Big Blue Reader. Then the
resulting JPEG image could be viewed by the C64 program, Juddpeg, or
converted to a Commodore graphics format with the C64 program,
Godot64.
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November
2024
by
Robert Bernardo & Dick Estel
Members drifted in one by one on a cold November day, with the final count being just four – Robert, Dick, Dave and Bruce. The pre-lunch chatter turned to the subject of food served at home during our childhoods. This included liver, which some members liked and others wouldn’t touch. The least appetizing report concerned a mom who made the entire week’s school lunches on the weekend, resulting in a very soggy tuna sandwich for Friday.
The food from our Panera Bread venue was considerably better and everyone enjoyed their choices, including various sandwiches and soups.
Robert reported that his usual helpers at Commodore Los Angeles Super Show, Mario Luppi and his wife Debbie, will not attend in 2025, leaving him in need of someone to man the registration table. Bruce is willing to help for a few hours on Saturday, which should be the time during which most attendees arrive. This event will be held the last weekend of April.
Also Robert was in need of ideas for CLASS 2025. Since it would be the Amiga computer’s 40th anniversary, he had thought of an exhibit of all the Amiga computers from the oldest to the newest 2024
AmigaOne. Bruce suggested that Robert send out a survey to all the Fresno and Southern California members as to what they would want in the show. (In a meet-up a few days later, Larry Anderson of the Silicon Realms BBS reminded Robert that it would be the
40th anniversary of Commodore 128. That gave Robert the idea to exhibit a flat C128, a European plastic C128D, and a metal C128DCR at CLASS.)
The club annually makes a donation to charity. This year the membership voted to donate $50 to the Poverello House, which provides three free hot meals daily to anyone in need. This organization has served local people in need since the 1960s.
(https://poverellohouse.org/)
One week earlier at the Southern California Commodore and Amiga Network
(SCCAN) meeting, Robert met up with a gentleman who wanted to trade four Amigas big-box computers for a working Windows XP machine. Robert had one of these XP’s he did not need and made the trade. When tested, none of the Amigas worked, but he sold one to a user who will do his own repairs, and Duncan MacDougall of The Other Group of Amigoids will attempt to repair the rest.
Robert then talked about various shows he has attended recently. This included the Rocklin Maker Faire at Sierra Community College, northeast of Sacramento. This event lasted just five hours and did not really focus on computers. Robert also attended the three-day Bay Area Maker Faire in Vallejo, setting up Commodore, Amiga, Tandy, and Atari computers while his table partners set up Acorn,
PCjr, Silicon Graphics, Radio Shack, Apple, and Nintendo machines. Robert showed a slideshow of photos and videos from the both
faires.
Because the slideshow and videos ran long and because the meeting was going to be adjourned relatively early, Robert rushed to show some of the oldest, primitive, commercial games from back in the day and some of the latest C64 downloads. First off were the oldest games. Magazines had reviewed them as being bad, and boy, they were bad! With Flintstones, you first saw a nicely rendered cartoon picture of the Flintstone family, but then came the game play in which you controlled Fred… but you didn’t have much control over Fred. Then there was the Magic Carpet, basically a game where you had to fly past obstacles and through tunnels. However, there was no way to fly past the moving obstacles in the tunnels.
The new downloads were more entertaining. Hydrogenese, a newly-discovered and rebuilt game, was a fast-paced shooter. Iceblox had you as a penguin who moved ice blocks around the board. Then there was
Orbix, which could be likened to a pinball game except you are shooting your sphere for a moving target.
As the meeting ended, we decided on the date for our next meeting. Due to schedule conflicts, the December FCUG meeting will be held on the second Sunday, December 8.
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December
2024
See
above
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2025
January
February March
April May
June
July
August September
October November
December
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January
2025
Meeting
date January19
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February 2025
Meeting date February 16
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March
2025 Meeting
date March 16
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April 2025
Meeting date April 20
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May 2025
Meeting date May 18
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June
2025 Meeting
date June 15
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July
2025 Meeting
date July 20
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August
2025
Meeting
date August 17
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September
2025
Meeting
date September 21
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October
2025
Meeting
date October 19 (Annual Club Lunch)
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November
2025
Meeting
date November 16
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December
2025
Meeting
date December 21
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